![]() Because Microsoft bought Bethesda, Todd Howard stated that the engine will. The Creation Engine was used to create their latest titles, such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. It would be like blaming ID for bugs in Half-Life Episode 3, because there is still Quake code in Source. But, what engine do they use to create their games with Bethesda uses The Creation Engine, based on the previous Gamebryo engine, created in 1997. I'm pretty sure that Bethesda's code depot is nothing like vanilla Gamebryo at this point. ![]() I know Bethesda made MAJOR changes to Gamebryo to better fit to the type of game they were making, but THEY made the decision to use Gamebryo as their core technology, because they felt it would give them what they needed. Need a more robust animation system, write one. Now certain engines handle certain things better, but this is where a developer can modify anything within the engine. No one forced them to use Gamebryo or any other engine. ![]() If a developer selects a framework/engine to use, they made that choice, they did the pros/cons, they decided if it will give them the tools to make the best game possible. While I personally think Gamebryo had a number of problems, people really need to understand that you need to put more blame on the developer and not the engine provider if the game is bad. So you are smarter then their technology dept? Ok. Also your statement pretty much says Bethesda made a mistake by using Gamebryo since "Gamebryo engine cannot handle open world rpgs". Click to expand.That is a loaded question since no game is 'bug-free'.
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